Looking at two indicators that I wish to improve upon in my classroom, I will also tie in Dr. Katherine Cennamo’s GAME plan:
E-Evaluate (Laureate 2009) in order to create a 21st century learning environment in my art room setting. Currently I teach at a performing arts school, grades three through six, with a freshman basic drawing class in my schedule as well. Looking at my GAME plan from last week, if I can Design and Develop Digital-Age Learning Experiences and Assessments and secondly, Engage in Professional Growth and Leadership, I feel I will paving the way to meeting The National Educational Technology Standards.
The resources that I feel are pertinent to carrying out the improvement of these two goals include the new technology my school is receiving through a grant, proper training of the technology and a core committee in my building that is going to share in order to help the staff develop professionally as a whole. The new items my building has purchase include new Mac notebooks, mimios, flip video cameras and projectors. By making use of these items I will definitely bring my classroom up to speed with 21st century skills as long as I simultaneously attend the training workshops and meet with my colleagues during our sharing time.
Additional information that I need to reach these goals includes further investigation of the UDL website (http://www.cast.org/). Here I will take a better look at the components that go into Universal Design Learning which will allow me to meet the needs of all my learners.
The steps that I have taken thus far to carry out my GAME plan include research over the internet about terms such as UDL, integration of National Technology Standards and 21st century skills. There is a myriad of information in the digital world waiting to be utilized to help me meet my goals. But first I must siphon through it and set attainable benchmarks along the way.
Laureate Education, Inc. (Executive Producer). (2009). Integrating Technology Across the Content Areas. Baltimore: Author.