Monday, October 18, 2010

Using the GAME plan process with my students

All the in the all GAME plan process which stands for:


has turned out to be vital tool in my educational tool belt for striving towards better teaching especially with 21st century skills and integrating technology in mind. I developed a GAME plan nearly seven weeks ago in which I was going to be a better instructor in the world of art while simultaneously meeting two National Educational Technology Standards: Design and Develop Digital-Age Learning Experiences and Assessments and secondly, Engage in Professional Growth and Leadership. Because of the GAME plan I was able to break my large goals and alterations to my classroom into smaller manageable steps which led to quality success and integration in my classroom.

Turning the table now I would like to challenge myself to helping my students develop their own GAME plans in becoming avid users of technology in our classroom. With a traveling Mac lab in our school, mimios, projectors, and flip videos at hand, I feel as though the sky is the limit. My students are in grades three through six and the GAME plan I believe we should work towards as a whole is using our computers for one digital art project per grade level per nine weeks. Never have I created art outside of the typical and traditional mediums and I believe now is as good as time as ever to take on this challenge and make this GAME plan with my students. Involving them would require brainstorming at each level for what our product will look like, as well as the process which is where our goals, actions, monitoring and evaluation will come into play.

What do you think? Has the GAME plan process allowed me to evolve into a teacher that centers her instruction around project based learning with student directed activities in mind? Could developing a 21st century GAME plan with individual grade levels expand the growth of my children and nurture their artistic expressions at the same time?

Laureate Education, Inc. (Executive Producer). (2009). Supporting Information Literacy and Online Inquiry in the Classroom. Baltimore: Author.


  1. Robyn,

    It appears to me that this is great year for you due to all of the tools you have to integrate technology and a GAME plan with your students. I like that you are keeping it open-ended and wonder where this will lead you as you allow students to come up with an end product. Art is a very open-ended subject matter. Good luck!


  2. Joel,

    That is my favorite part about my job. I have benchmarks and standards to meet but I feel like there are so many ways to make that happen. I feel even more excited because of the opportunities that our school has given us with our technology grant.


  3. Robyn,
    I like how you plan to directly involve the students in creating their GAME plan and final product. By allowing them to do this, it enables them to be even more reflective about the process and their successes and short falls. It will be a learning process for all involved, but that's why we became teachers, right? Great post!